871

Fabien Sanglard

  




Java OBJ loader, LWJGL rendition.

From 2D to 3D, or how to make it 10 times harder.


The actual stuff



Try it !
Download Eclipse project (6.2Mb).
Drop me a line.


History


For the next game in C++, I wrote an OBJ Loader. I decided to port it to JAVA and used my favorite Java OpenGL binding for rendition: LWJGL.


Support


This Java OBJ Loader support:


This Java OBJ Loader DOES NOT support:


How-To


I extracted the Ikaruga Models to test this loader. If anybody wonder how to do it, this is what you need:


Screenshots


In case you wonder, the kanji on the right in each screenshot mean "Never give up"...