#pragma once #include "Entity.h" class BrainCell : public Entity { public: BrainCell(); void Spawn(Vec2 pos); BrainCell* Clone()const; void Update(); void NeedsToBeRemoved(); void Draw(const float interp); bool CheckCollided(Sphere s, float damage); int InWater(); void LoadFromFile(CFileIO &fIO); void WriteToFile(CFileIO &fIO); private: int iAttackTicks; float pulsate; };