#pragma once #include "Entity.h" class Debris : public Entity { public: Debris(); void Spawn(Vec2 pos); Debris* Clone()const; void Update(); void NeedsToBeRemoved(); void Draw(const float interp); bool CheckCollided(Sphere s, float damage); int InWater(); void LoadFromFile(CFileIO &fIO); void WriteToFile(CFileIO &fIO); private: int mWaterticks; float fRotation; bool bRotation;//which way to rotate? float fRot; };