#include "Engine.h" SpriteEffect Engine::GetAnimForEditor(Vec2 pos) { SpriteEffect s; switch(iTileFrame) { case 0://test s.Spawn(pos,Vec2(64,128),gpEngine->sprAnimBack1,0.3f,false,NULL,false); s.bAlignCenter = false; break; case 1://fore tile anim1 s.Spawn(pos,Vec2(64,64),gpEngine->sprAnimFore1,0.5f,false,NULL,false); s.bAlignCenter = false; break; case 2://fore tile anim2 s.Spawn(pos,Vec2(32,32),gpEngine->sprAnimFore2,0.5f,false,NULL,false); s.bAlignCenter = false; break; case 3://fore tile anim3 s.Spawn(pos,Vec2(64,32),gpEngine->sprAnimFore3,0.5f,false,NULL,false); s.bAlignCenter = false; break; case 4://back tile anim2 s.Spawn(pos,Vec2(32,32),gpEngine->sprAnimBack2,0.15f,false,NULL,false); s.bAlignCenter = false; break; case 5://back tile anim2 (larger) s.Spawn(pos,Vec2(64,64),gpEngine->sprAnimBack2,0.15f,false,NULL,false); s.bAlignCenter = false; break; } return s; }