#pragma once #include "Vector.h" #include "SpriteSheet.h" class Explosion { public: bool IsActive; Vec2 Pos; float Size; float frame; float rotation; float fDuration; bool bGlow; SpriteSheet pSpr; Explosion(SpriteSheet spr, Vec2 p, float s, float d, float r, bool glow); void Update(); void Render(const float interp); };