#pragma once #include "Entity.h" class Fire : public Entity { public: Fire(); void Spawn(Vec2 pos); Fire* Clone()const; void Update(); void NeedsToBeRemoved(); void Draw(const float interp); bool CheckCollided(Sphere s, float damage); int InWater(); void LoadFromFile(CFileIO &fIO); void WriteToFile(CFileIO &fIO); bool bTop; };