#pragma once #include "Entity.h" class LadyBird : public Entity { public: LadyBird(); void Spawn(Vec2 pos); LadyBird* Clone()const; void Update(); void NeedsToBeRemoved(); void Draw(const float interp); bool CheckCollided(Sphere s, float damage); int InWater(); float sinus; int RateofFire; float fLastFireTime; bool bStartMovement;//start upwards or dowards void LoadFromFile(CFileIO &fIO); void WriteToFile(CFileIO &fIO); private: int mWaterticks; };