#pragma once #include "Entity.h" class PowerUp : public Entity { public: PowerUp(); void Spawn(Vec2 pos); PowerUp* Clone()const; void Update(); void NeedsToBeRemoved(); void Draw(const float interp); bool CheckCollided(Sphere s, float damage); int InWater(); int iType;//what am I? void LoadFromFile(CFileIO &fIO); void WriteToFile(CFileIO &fIO); };