#pragma once #define SND_LASER1 gpEngine->smpLaser1.Play(1) #define SND_LASER2 gpEngine->smpLaser2.Play(2) #define SND_LASER3 gpEngine->smpLaser3.Play(3) #define SND_LASER4 gpEngine->smpLaser4.Play(4) #define SND_LASER5 gpEngine->smpLaser5.Play(5) #define SND_BIGLASER1 gpEngine->smpBigLaser1.Play(6) #define SND_DEFLECT gpEngine->smpDeflect.Play(7) #define SND_FORCECHARGE gpEngine->smpForceCharge.Play(8) #define SND_STOPFORCECHARGE gpEngine->smpForceCharge.Stop(8) #define SND_FORCE gpEngine->smpForceShot.Play(9) #define SND_SMALLEXPLODE gpEngine->smpSmallExplode.Play(10) #define SND_MEDEXPLODE gpEngine->smpMedExplode.Play(11) #define SND_LARGEEXPLODE gpEngine->smpLargeExplode.Play(12) #define SND_LARGEEXPLODE2 gpEngine->smpLargeExplode2.Play(13) #define SND_PICKUP gpEngine->smpPickup.Play(14) #define SND_ORBSPAWN gpEngine->smpOrbSpawn.Play(15) #define SND_LASER6 gpEngine->smpLaser6.Play(16) #define SND_BIGLASER2 gpEngine->smpBigLaser2.Play(17) #define SND_LASER7 gpEngine->smpLaser7.Play(18)