#pragma once #include "Entity.h" class SpaceTrash : public Entity { public: SpaceTrash(); void Spawn(Vec2 pos); SpaceTrash* Clone()const; void Update(); void NeedsToBeRemoved(); void Draw(const float interp); bool CheckCollided(Sphere s, float damage); int InWater(); int SpreadRadius; void LoadFromFile(CFileIO &fIO); void WriteToFile(CFileIO &fIO); private: int mWaterticks; float fGravity; float fRotation; bool bRotation;//which way to rotate? float fRot; };