01 /*
02 *
03 * Created: Jun 7 2006
04 *
05 * Copyright (C) 1999-2000 Fabien Sanglard
06 *
07 * This program is free software; you can redistribute it and/or
08 * modify it under the terms of the GNU General Public License
09 * as published by the Free Software Foundation; either version 2
10 * of the License, or (at your option) any later version.
11 *
12 * This program is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 * GNU General Public License for more details.
16 *
17 * You should have received a copy of the GNU General Public License
18 * along with this program; if not, write to the Free Software
19 * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
20 */
21
22 package rtype.entity;
23
24 import org.lwjgl.opengl.GL11;
25 import org.lwjgl.util.vector.Vector2f;
26
27 import rtype.Prototyp;
28
29 public class Blaster extends Weapon
30 {
31 public Blaster(PlayerShip player)
32 {
33 this.playerShip = player;
34 this.type = FORCE_CHARGE;
35 init();
36 animationSpeed = 28.4f;
37 setRatio(0.55f);
38
39 }
40
41 public void draw()
42 {
43 if (this.displayChargeAnimation)
44 {
45 GL11.glColor4f(0,1,1,1f);
46
47 animationCursor += animationSpeed * tick ;
48 animationCursor %= animationTextures.length;
49
50 GL11.glLoadIdentity();
51 GL11.glTranslatef(playerShip.position.x+width+13,playerShip.position.y+3,Prototyp.DEFAULT_Z);
52 GL11.glBindTexture(GL11.GL_TEXTURE_2D, this.animationTextures[(int)animationCursor].getTextureId() );
53 GL11.glBlendFunc(GL11.GL_SRC_ALPHA,GL11.GL_ONE);
54 GL11.glBegin(GL11.GL_QUADS);
55 {
56 GL11.glTexCoord2f(textureRight,textureUp); //Upper right
57 GL11.glVertex2f(width, -height);
58
59 GL11.glTexCoord2f(textureLeft,textureUp); //Upper left
60 GL11.glVertex2f(-width, -height);
61
62 GL11.glTexCoord2f(textureLeft,textureDown); //Lower left
63 GL11.glVertex2f(-width,height);
64
65 GL11.glTexCoord2f(textureRight,textureDown); // Lower right
66 GL11.glVertex2f(width,height);
67 }
68 GL11.glEnd();
69
70 GL11.glColor4f(1f,1f,1f,1f);
71 }
72 }
73
74 public void startChargingAnimation()
75 {
76 this.displayChargeAnimation = true;
77
78 }
79
80 public void stopChargingAnimation()
81 {
82 this.displayChargeAnimation = false;
83 this.animationCursor = 0;
84 }
85
86 public void fire(float chargePercentage)
87 {
88 ForceBlast fb = new ForceBlast(chargePercentage*1.3f);
89 fb.spawn(playerShip.position,new Vector2f(770,0),Prototyp.bullets);
90
91 //Prototyp.bullets.add(fb);
92
93 }
94
95
96 }
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