01 /*
02 *
03 * Created: Jun 7 2006
04 *
05 * Copyright (C) 1999-2000 Fabien Sanglard
06 *
07 * This program is free software; you can redistribute it and/or
08 * modify it under the terms of the GNU General Public License
09 * as published by the Free Software Foundation; either version 2
10 * of the License, or (at your option) any later version.
11 *
12 * This program is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 * GNU General Public License for more details.
16 *
17 * You should have received a copy of the GNU General Public License
18 * along with this program; if not, write to the Free Software
19 * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
20 */
21
22 package rtype.entity;
23
24 import org.lwjgl.opengl.GL11;
25 import org.lwjgl.util.vector.Vector2f;
26
27 import rtype.Prototyp;
28
29 public class Bullet extends Entity
30 {
31 protected Bullet()
32 {
33
34 }
35
36 public Bullet(int type)
37 {
38 this.type = type;
39
40 this.setRatio(0.5f);
41 //this.rotation = -90;
42 this.life = 20;
43 init();
44 }
45
46 static BulletHit hit = null;
47 public boolean collided(Entity entity)
48 {
49 this.life -= entity.damage;
50 if (life < 0)
51 {
52 this.unSpawn();
53 hit = new BulletHit(IEntity.BULLET_HIT_YELLOW);
54 hit.spawn(this.position,new Vector2f(0,0),Prototyp.fx);
55 return true;
56 }
57 return false;
58 }
59 }
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