01 /*
02 *
03 * Created: Jun 7 2006
04 *
05 * Copyright (C) 1999-2000 Fabien Sanglard
06 *
07 * This program is free software; you can redistribute it and/or
08 * modify it under the terms of the GNU General Public License
09 * as published by the Free Software Foundation; either version 2
10 * of the License, or (at your option) any later version.
11 *
12 * This program is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 * GNU General Public License for more details.
16 *
17 * You should have received a copy of the GNU General Public License
18 * along with this program; if not, write to the Free Software
19 * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
20 */
21
22 package rtype.entity;
23
24 import org.lwjgl.opengl.GL11;
25 import org.lwjgl.util.vector.Vector2f;
26
27 import rtype.Prototyp;
28
29 public class EnemyBullet extends Entity
30 {
31 public EnemyBullet()
32 {
33 this.type = ENEMY_BULLET;
34 init();
35 this.setRatio(0.3f);
36
37 }
38
39 public void draw()
40 {
41 super.draw();
42 if (this.position.x > Prototyp.SCREEN_WIDTH / 2)
43 {
44 unSpawn();
45 if (Logger.isLogActivate) Logger.log("Enemy Bullet died");
46 return;
47 }
48 }
49
50 private static BulletHit hit = null;
51 public boolean collided(Entity entity)
52 {
53 this.life -= entity.damage;
54 if (life < 0){
55 this.unSpawn();
56 hit = new BulletHit(IEntity.BULLET_HIT_YELLOW);
57 hit.spawn(this.position,new Vector2f(0,0),Prototyp.fx);
58 return true;
59 }
60 return false;
61
62 }
63
64
65 }
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