01 /*
02 *
03 * Created: Jun 7 2006
04 *
05 * Copyright (C) 1999-2000 Fabien Sanglard
06 *
07 * This program is free software; you can redistribute it and/or
08 * modify it under the terms of the GNU General Public License
09 * as published by the Free Software Foundation; either version 2
10 * of the License, or (at your option) any later version.
11 *
12 * This program is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 * GNU General Public License for more details.
16 *
17 * You should have received a copy of the GNU General Public License
18 * along with this program; if not, write to the Free Software
19 * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
20 */
21
22 package rtype.entity;
23
24 import org.lwjgl.opengl.GL11;
25
26 import rtype.Prototyp;
27
28 public class EnemyPiece extends Entity
29 {
30 protected float alpha = 1;
31 protected float disaperanceSpeed = 0.65f;//0.0065f;//
32
33 public EnemyPiece(int type)
34 {
35 this.type = type;
36 this.init();
37 this.setRatio(0.13f);
38
39 }
40
41 @Override
42 public void draw()
43 {
44 if (alpha < 0)
45 {
46 unSpawn();
47 if (Logger.isLogActivate) Logger.log("Removed explosion from explosion layer");
48 return;
49 }
50
51 alpha -= disaperanceSpeed * tick ;
52
53 GL11.glLoadIdentity();
54 GL11.glTranslatef(position.x,position.y,Prototyp.DEFAULT_Z);
55 GL11.glRotatef(this.rotation,0f,0f,1f);
56 // Translate Into/Out Of The Screen By z
57 GL11.glColor4f(1,1,1,alpha);
58 GL11.glBindTexture(GL11.GL_TEXTURE_2D, this.texture.getTextureId() );
59 GL11.glBlendFunc(GL11.GL_SRC_ALPHA,GL11.GL_ONE);
60 //GL11.glBlendFunc(GL11.GL_SRC_ALPHA,GL11.GL_ONE_MINUS_SRC_ALPHA);
61
62 GL11.glBegin(GL11.GL_QUADS);
63 {
64 GL11.glTexCoord2f(textureRight,textureUp); //Upper right
65 GL11.glVertex2f(width, -height);
66
67 GL11.glTexCoord2f(textureLeft,textureUp); //Upper left
68 GL11.glVertex2f(-width, -height);
69
70 GL11.glTexCoord2f(textureLeft,textureDown); //Lower left
71 GL11.glVertex2f(-width,height);
72
73 GL11.glTexCoord2f(textureRight,textureDown); // Lower right
74 GL11.glVertex2f(width,height);
75 }
76 GL11.glEnd();
77 GL11.glColor4f(1,1,1,1);
78 }
79
80
81
82 }
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