01 /*
02 *
03 * Created: Jun 7 2006
04 *
05 * Copyright (C) 1999-2000 Fabien Sanglard
06 *
07 * This program is free software; you can redistribute it and/or
08 * modify it under the terms of the GNU General Public License
09 * as published by the Free Software Foundation; either version 2
10 * of the License, or (at your option) any later version.
11 *
12 * This program is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 * GNU General Public License for more details.
16 *
17 * You should have received a copy of the GNU General Public License
18 * along with this program; if not, write to the Free Software
19 * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
20 */
21
22 package rtype.entity;
23
24 import org.lwjgl.opengl.GL11;
25 import org.lwjgl.util.vector.Vector2f;
26
27 import rtype.Prototyp;
28
29 public class RapidFireOrb extends Orb
30 {
31
32 protected static float DEFAULT_DISTANCE_FROM_SHIP_WHEN_FIRING = DEFAULT_DISTANCE_FROM_SHIP + 70;
33
34 public RapidFireOrb(PlayerShip player)
35 {
36 this.playerShip = player;
37 this.type = PINK_ORB;
38 init();
39 animationSpeed = 20f;
40 chargeAnimationSpeed = 0.9f;
41 setRatio(0.35f);
42
43 }
44
45 private float bulletsToFire = 0;
46 private float bulletTimeCounter = 0;
47 private float bulletFireRate = 30;
48 private static final float MAX_BULLETS = 100;
49 private static final float FIRE_RATE_LIMIT = 2;
50
51 public void fire(float chargePercentage)
52 {
53 this.bulletsToFire = (int)MAX_BULLETS * chargePercentage;
54 distanceFromShipRequested = DEFAULT_DISTANCE_FROM_SHIP_WHEN_FIRING ;
55 }
56
57 RapidFireBullet bu = null;
58 private static float BULLETS_SPEED = 1000;
59 @Override
60 public void update()
61 {
62 super.update();
63
64 if (bulletsToFire > 0 )
65 {
66 bulletTimeCounter+= bulletFireRate * tick;
67 if (bulletTimeCounter > FIRE_RATE_LIMIT)
68 {
69 bulletsToFire--;
70 bulletTimeCounter = 0 ;
71 bu = new RapidFireBullet(this.rotation);
72 bu.spawn(this.position,new Vector2f((float)(Math.cos(rotationRadians))*BULLETS_SPEED,(float)(Math.sin(rotationRadians))*BULLETS_SPEED),Prototyp.bullets);
73 }
74 if (bulletsToFire < 0 )
75 {
76 distanceFromShipRequested = DEFAULT_DISTANCE_FROM_SHIP;
77 }
78 }
79 }
80 }
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