01 /*
02 *
03 * Created: Jun 7 2006
04 *
05 * Copyright (C) 1999-2000 Fabien Sanglard
06 *
07 * This program is free software; you can redistribute it and/or
08 * modify it under the terms of the GNU General Public License
09 * as published by the Free Software Foundation; either version 2
10 * of the License, or (at your option) any later version.
11 *
12 * This program is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 * GNU General Public License for more details.
16 *
17 * You should have received a copy of the GNU General Public License
18 * along with this program; if not, write to the Free Software
19 * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
20 */
21
22 package rtype.entity;
23
24 import org.lwjgl.opengl.GL11;
25
26 import rtype.Prototyp;
27
28 public class Smoke extends AnimatedEntity
29 {
30 public Smoke()
31 {
32 this.type = IEntity.SMOKE;
33 init();
34 this.animationSpeed = 16;
35 this.setRatio(1.0f);
36
37 }
38
39 public void draw()
40 {
41 if ((int)animationCursor == this.animationTextures.length -1)
42 {
43 unSpawn();
44 if (Logger.isLogActivate) Logger.log("Removed explosion from explosion layer");
45 return;
46 }
47
48 animationCursor += animationSpeed * tick ;
49 animationCursor %= animationTextures.length;
50
51 GL11.glLoadIdentity();
52 GL11.glTranslatef(position.x,position.y,Prototyp.DEFAULT_Z); // Translate Into/Out Of The Screen By z
53
54 GL11.glBindTexture(GL11.GL_TEXTURE_2D, this.animationTextures[(int)animationCursor].getTextureId() );
55 GL11.glBlendFunc(GL11.GL_SRC_ALPHA,GL11.GL_ONE);
56 //GL11.glBlendFunc(GL11.GL_SRC_ALPHA,GL11.GL_ONE_MINUS_SRC_ALPHA);
57
58 GL11.glBegin(GL11.GL_QUADS);
59 {
60 GL11.glColor4f(1,1,1,2/animationCursor);
61 GL11.glTexCoord2f(textureRight,textureUp); //Upper right
62 GL11.glVertex2f(width, -height);
63
64 GL11.glTexCoord2f(textureLeft,textureUp); //Upper left
65 GL11.glVertex2f(-width, -height);
66
67 GL11.glTexCoord2f(textureLeft,textureDown); //Lower left
68 GL11.glVertex2f(-width,height);
69
70 GL11.glTexCoord2f(textureRight,textureDown); // Lower right
71 GL11.glVertex2f(width,height);
72
73 }
74 GL11.glEnd();
75
76 //GL11.glBlendFunc(GL11.GL_SRC_ALPHA,GL11.GL_ONE_MINUS_SRC_ALPHA);
77 }
78
79
80 }
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