Build Log
  

Build started: Project: game, Configuration: Debug Alpha|Win32

Command Lines
  
Creating temporary file "c:\quake2\quake2-3.21\game\DebugAxp\RSP00000121842476.rsp" with contents
[
/Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "C_ONLY" /D "_VC80_UPGRADE=0x0600" /D "_WINDLL" /FD /EHsc /MTd /Fp".\DebugAxp/game.pch" /Fo".\DebugAxp/" /Fd".\DebugAxp/" /W3 /c /Zi /TC  /QA21164 /MTd 

".\q_shared.c"

".\g_save.c"
]
Creating command line "cl.exe @"c:\quake2\quake2-3.21\game\DebugAxp\RSP00000121842476.rsp" /nologo /errorReport:prompt"
Creating temporary file "c:\quake2\quake2-3.21\game\DebugAxp\RSP00000321842476.rsp" with contents
[
/OUT:"..\DebugAxp/gameaxp.dll" /INCREMENTAL /DLL /MANIFEST /MANIFESTFILE:".\DebugAxp\gameaxp.dll.intermediate.manifest" /MANIFESTUAC:"level='asInvoker' uiAccess='false'" /DEF:".\game.def" /DEBUG /PDB:".\..\DebugAxp/gameaxp.pdb" /SUBSYSTEM:WINDOWS /BASE:"0x20000000" /DYNAMICBASE:NO /IMPLIB:".\..\DebugAxp/gameaxp.lib" kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib

".\DebugAxp\g_ai.obj"

".\DebugAxp\g_chase.obj"

".\DebugAxp\g_cmds.obj"

".\DebugAxp\g_combat.obj"

".\DebugAxp\g_func.obj"

".\DebugAxp\g_items.obj"

".\DebugAxp\g_main.obj"

".\DebugAxp\g_misc.obj"

".\DebugAxp\g_monster.obj"

".\DebugAxp\g_phys.obj"

".\DebugAxp\g_save.obj"

".\DebugAxp\g_spawn.obj"

".\DebugAxp\g_svcmds.obj"

".\DebugAxp\g_target.obj"

".\DebugAxp\g_trigger.obj"

".\DebugAxp\g_turret.obj"

".\DebugAxp\g_utils.obj"

".\DebugAxp\g_weapon.obj"

".\DebugAxp\m_actor.obj"

".\DebugAxp\m_berserk.obj"

".\DebugAxp\m_boss2.obj"

".\DebugAxp\m_boss3.obj"

".\DebugAxp\m_boss31.obj"

".\DebugAxp\m_boss32.obj"

".\DebugAxp\m_brain.obj"

".\DebugAxp\m_chick.obj"

".\DebugAxp\m_flash.obj"

".\DebugAxp\m_flipper.obj"

".\DebugAxp\m_float.obj"

".\DebugAxp\m_flyer.obj"

".\DebugAxp\m_gladiator.obj"

".\DebugAxp\m_gunner.obj"

".\DebugAxp\m_hover.obj"

".\DebugAxp\m_infantry.obj"

".\DebugAxp\m_insane.obj"

".\DebugAxp\m_medic.obj"

".\DebugAxp\m_move.obj"

".\DebugAxp\m_mutant.obj"

".\DebugAxp\m_parasite.obj"

".\DebugAxp\m_soldier.obj"

".\DebugAxp\m_supertank.obj"

".\DebugAxp\m_tank.obj"

".\DebugAxp\p_client.obj"

".\DebugAxp\p_hud.obj"

".\DebugAxp\p_trail.obj"

".\DebugAxp\p_view.obj"

".\DebugAxp\p_weapon.obj"

".\DebugAxp\q_shared.obj"

".\DebugAxp\gameaxp.dll.embed.manifest.res"
]
Creating command line "link.exe @"c:\quake2\quake2-3.21\game\DebugAxp\RSP00000321842476.rsp" /NOLOGO /ERRORREPORT:PROMPT"
Creating temporary file "c:\quake2\quake2-3.21\game\DebugAxp\RSP00000621842476.rsp" with contents
[
/out:".\DebugAxp\gameaxp.dll.embed.manifest" /notify_update /manifest

".\DebugAxp\gameaxp.dll.intermediate.manifest"
]
Creating command line "mt.exe @"c:\quake2\quake2-3.21\game\DebugAxp\RSP00000621842476.rsp" /nologo"
Creating temporary file "c:\quake2\quake2-3.21\game\DebugAxp\BAT00000721842476.bat" with contents
[
@echo Manifest resource last updated at %TIME% on %DATE% > ".\DebugAxp\mt.dep"
]
Creating command line """c:\quake2\quake2-3.21\game\DebugAxp\BAT00000721842476.bat"""
Output Window
  
Compiling...
cl : Command line warning D9002 : ignoring unknown option '/QA21164'
q_shared.c
.\q_shared.c(876) : warning C4996: 'strncpy': This function or variable may be unsafe. Consider using strncpy_s instead. To disable deprecation, use _CRT_SECURE_NO_WARNINGS. See online help for details.
        C:\Program Files\Microsoft Visual Studio 9.0\VC\include\string.h(157) : see declaration of 'strncpy'
.\q_shared.c(897) : warning C4996: 'strncpy': This function or variable may be unsafe. Consider using strncpy_s instead. To disable deprecation, use _CRT_SECURE_NO_WARNINGS. See online help for details.
        C:\Program Files\Microsoft Visual Studio 9.0\VC\include\string.h(157) : see declaration of 'strncpy'
.\q_shared.c(923) : warning C4996: 'strcat': This function or variable may be unsafe. Consider using strcat_s instead. To disable deprecation, use _CRT_SECURE_NO_WARNINGS. See online help for details.
        C:\Program Files\Microsoft Visual Studio 9.0\VC\include\string.h(79) : see declaration of 'strcat'
.\q_shared.c(1056) : warning C4996: 'vsprintf': This function or variable may be unsafe. Consider using vsprintf_s instead. To disable deprecation, use _CRT_SECURE_NO_WARNINGS. See online help for details.
        C:\Program Files\Microsoft Visual Studio 9.0\VC\include\stdio.h(366) : see declaration of 'vsprintf'
.\q_shared.c(1231) : warning C4996: 'vsprintf': This function or variable may be unsafe. Consider using vsprintf_s instead. To disable deprecation, use _CRT_SECURE_NO_WARNINGS. See online help for details.
        C:\Program Files\Microsoft Visual Studio 9.0\VC\include\stdio.h(366) : see declaration of 'vsprintf'
.\q_shared.c(1235) : warning C4996: 'strncpy': This function or variable may be unsafe. Consider using strncpy_s instead. To disable deprecation, use _CRT_SECURE_NO_WARNINGS. See online help for details.
        C:\Program Files\Microsoft Visual Studio 9.0\VC\include\string.h(157) : see declaration of 'strncpy'
.\q_shared.c(1335) : warning C4996: 'strcpy': This function or variable may be unsafe. Consider using strcpy_s instead. To disable deprecation, use _CRT_SECURE_NO_WARNINGS. See online help for details.
        C:\Program Files\Microsoft Visual Studio 9.0\VC\include\string.h(74) : see declaration of 'strcpy'
g_save.c
.\g_save.c(470) : warning C4996: 'fopen': This function or variable may be unsafe. Consider using fopen_s instead. To disable deprecation, use _CRT_SECURE_NO_WARNINGS. See online help for details.
        C:\Program Files\Microsoft Visual Studio 9.0\VC\include\stdio.h(237) : see declaration of 'fopen'
.\g_save.c(475) : warning C4996: 'strcpy': This function or variable may be unsafe. Consider using strcpy_s instead. To disable deprecation, use _CRT_SECURE_NO_WARNINGS. See online help for details.
        C:\Program Files\Microsoft Visual Studio 9.0\VC\include\string.h(74) : see declaration of 'strcpy'
.\g_save.c(498) : warning C4996: 'fopen': This function or variable may be unsafe. Consider using fopen_s instead. To disable deprecation, use _CRT_SECURE_NO_WARNINGS. See online help for details.
        C:\Program Files\Microsoft Visual Studio 9.0\VC\include\stdio.h(237) : see declaration of 'fopen'
.\g_save.c(638) : warning C4996: 'fopen': This function or variable may be unsafe. Consider using fopen_s instead. To disable deprecation, use _CRT_SECURE_NO_WARNINGS. See online help for details.
        C:\Program Files\Microsoft Visual Studio 9.0\VC\include\stdio.h(237) : see declaration of 'fopen'
.\g_save.c(695) : warning C4996: 'fopen': This function or variable may be unsafe. Consider using fopen_s instead. To disable deprecation, use _CRT_SECURE_NO_WARNINGS. See online help for details.
        C:\Program Files\Microsoft Visual Studio 9.0\VC\include\stdio.h(237) : see declaration of 'fopen'
Generating Code...
Linking...
LINK : ..\DebugAxp/gameaxp.dll not found or not built by the last incremental link; performing full link
   Creating library .\..\DebugAxp/gameaxp.lib and object .\..\DebugAxp/gameaxp.exp
Embedding manifest...
Results
  
Build log was saved at "file://c:\quake2\quake2-3.21\game\DebugAxp\BuildLog.htm"
game - 0 error(s), 13 warning(s)