<?xml version="1.0"?>
<rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom">
 <channel>
  <title>fabiensanglard.net</title>
  <link>http://fabiensanglard.net</link>
  <description>fabiensanglard.net is the personal website of Fabien Sanglard.
I write about stuff I programmed on my spare time, often about 3D, often providing full source code.</description>
  <language>en-us</language>
  <copyright></copyright>
  <lastBuildDate>Mon, 1 Feb 2010 00:33:27 -0400</lastBuildDate>
  <docs>http://www.rssfeedssubmit.com/rss-generator/</docs>
  <image>
   <url>http://fabiensanglard.net/Prototyp/Prototyp.png</url>
   <title>fabiensanglard.net</title>
   <link>http://fabiensanglard.net</link>
  </image>

<item>
   <title>Doom iPhone  code review.</title>
  <guid>http://fabiensanglard.net/doomIphone/index.php</guid>
  <link>http://fabiensanglard.net/doomIphone/index.php</link>
   <description>&lt;img src=&quot;http://fd.fabiensanglard.net/doomIphone/doomiPhoneEngine.jpg&quot;/&gt; &lt;br/&gt; I took some time away from programming something I hope will become a really good shmup and read the source code of Doom for iPhone. I was very interested in finding out how a pixel oriented engine made the transition to openGL. Here are my notes, as usual I got a bit carried away with the drawings.</description>
   <pubDate>Mon, 1 Feb 2010 00:33:27 -0400</pubDate>
 </item> 

<item>
   <title>Doom engine 1993 code review.</title>
  <guid>http://fabiensanglard.net/doomIphone/doomClassicRenderer.php</guid>
  <link>http://fabiensanglard.net/doomIphone/doomClassicRenderer.php</link>
   <description>&lt;img src=&quot;http://fabiensanglard.net/doomIphone/doomClassic.jpg&quot;/&gt; &lt;br/&gt; Before studying the iPhone version, it was important for me to understand how Doom engine WAS performing rendition back in 1993. After all the OpenGL port must reuse the same data from the WAD archive. Here are my notes about Doom 1993 renderer, maybe it will help someone to dive in.</description>
   <pubDate>Wed, 13 Jan 2010 00:33:27 -0400</pubDate>
 </item>   
    
<item>
   <title>Don't learn Assembly on Mac OS X.</title>
  <guid>http://fabiensanglard.net/macosxassembly/index.php</guid>
  <link>http://fabiensanglard.net/macosxassembly/index.php</link>
   <description>&lt;img src=&quot;http://fabiensanglard.net/macosxassembly/macosxassembly.jpg&quot;/&gt; &lt;br/&gt; I had to do some low level work with Mac OS X snow-leopard using my MacBookPro CoreDuo2. I learned plenty regarding GAS for i386 and x86_64 but I would not recommend this setup to learn assembly. I think Apple's specific would discourage a beginner and impair ability to use code samples found in most books. I would rather recommend a IBM T42 with Linux Ubuntu.</description>
   <pubDate>Thu, 31 Dec 2009 00:33:27 -0400</pubDate>
 </item>  
  
<item>
   <title>Apple iPhone Tech Talk 2009 tricks and treats</title>
  <guid>http://fabiensanglard.net/appleTechTalk2009/index.php</guid>
  <link>http://fabiensanglard.net/appleTechTalk2009/index.php</link>
   <description>&lt;img src=&quot;http://fabiensanglard.net/appleTechTalk2009/appleTechTalk2009.jpg&quot;/&gt; &lt;br/&gt; Today I took a day off from work to attend the iPhone Apple Tech Talk 2009 in Toronto. I learned a few cool things and though I should share it with the two lost developers that may stumble on this page. I haven't had time to test and verify all of this so as usual: Do your own testing and trust nobody!.</description>
   <pubDate>Thu, 03 Dec 2009 00:33:27 -0400</pubDate>
 </item>


<item>
   <title>iPhone 3D engine programming part 1</title>
  <guid>http://fabiensanglard.net/dEngine/index.php</guid>
  <link>http://fabiensanglard.net/dEngine/index.php</link>
   <description>&lt;img src=&quot;http://fabiensanglard.net/dEngine/dEngine.jpg&quot;/&gt; &lt;br/&gt; Pumped up by the tremendous success of Fluid (4,000,000+ downloads) and Fluid 2 (50,000+ downloads), I started two month ago to write a real game for iPhone: Here is a modest report of my experience in the process.</description>
   <pubDate>Mon, 19 Oct 2009 00:33:27 -0400</pubDate>
 </item>
  
 <item>
   <title>Armadillo Space T-shirt</title>
   <link>http://fabiensanglard.net/armadilloSpace/index.php</link>
   <guid>http://fabiensanglard.net/armadilloSpace/index.php</guid>
   <description>&lt;img src=&quot;http://fabiensanglard.net/armadilloSpace/armadilloSpace.jpg&quot;/&gt; &lt;br/&gt;Finally received my Armadillo Space T-Shirt and mug. I recommend them !</description>
   <pubDate>Wed, 14 Oct 2009 00:33:27 -0400</pubDate>
 </item>

<item>
   <title>Fluid speed issues!</title>
   <guid>http://fabiensanglard.net/fluide/index.php</guid>
   <link>http://fabiensanglard.net/fluide/index.php</link>
   <description>&lt;img src=&quot;http://fabiensanglard.net/fluide/fluide.jpg&quot;/&gt; &lt;br/&gt;Fluid v1.3 is too fast on 3GX iPhones ;( ! I will released a fix tonight !</description>
   <pubDate>Mon, 29 Jun 2009 00:33:27 -0400</pubDate>
 </item>

<item>
   <title>Fluid2 RELEASED ! Fluid 1 now at 3,000,000 downloads !!</title>
   <guid>http://fabiensanglard.net/fluide/index.php/.</guid>
   <link>http://fabiensanglard.net/fluide/index.php</link>
   <description>&lt;img src=&quot;http://fabiensanglard.net/fluide/fluide.jpg&quot;/&gt; &lt;br/&gt;Fluid 2 was released today with plenty of news features, check it out !</description>
   <pubDate>Tue, 9 Jun 2009 00:33:27 -0400</pubDate>
</item>

<item>
   <title>Fluid: 1,000,000 downloads !!</title>
   <guid>http://fabiensanglard.net/fluide/././index.php</guid>
   <link>http://fabiensanglard.net/fluide/index.php</link>
   <description>&lt;img src=&quot;http://fabiensanglard.net/fluide/fluide.jpg&quot;/&gt; &lt;br/&gt;Version 1.1 is a HUGE success, I've just posted revision 1.2 and started working on 1.3 and 2.0 ! Stay tuned !</description>
   <pubDate>Thu, 14 May 2009 00:33:27 -0400</pubDate>
  
</item>

<item>
   <title>Fluid v1.1 up and coming...</title>
      <guid>http://fabiensanglard.net/fluide/./././index.php</guid>
   <link>http://fabiensanglard.net/fluide/index.php</link>
   <description>&lt;img src=&quot;http://fabiensanglard.net/fluide/fluide.jpg&quot;/&gt; &lt;br/&gt;Fluid version 1.1 will be released next week. Zen music and changing background...</description>
   <pubDate>Sat, 9 May 2009 00:33:27 -0400</pubDate>
</item>
  
<item>
   <title>Wolfenstein 3D for iPhone code review</title>
   <guid>http://www.fabiensanglard.net/wolf3d/index.php</guid>
   <link>http://www.fabiensanglard.net/wolf3d/index.php</link>
   <description>&lt;img src=&quot;http://fabiensanglard.net/wolf3d/wold3Dthumb.jpg&quot;/&gt; &lt;br/&gt;For once, developers were able to read the source code of an id software product just a few days after its release. I spent a week in my spare time reading the internal of the Wolfenstein 3D for iPhone engine. It is by far the cleanest and easiest id source code release to date.
</description>
	<pubDate>Sat, 9 May 2009 00:33:27 -0400</pubDate>
</item>	
  
<item>
   <title>Fluide</title>
    <guid>http://fabiensanglard.net/fluide/././././index.php</guid>
   <link>http://fabiensanglard.net/fluide/index.php</link>
   <description>Fluid tech demo released on iPhone !!!</description>
   <pubDate>Wed, 15 Apr 2009 00:33:27 -0400</pubDate>
</item>	
  
<item>
   <title>BumpMapping hell</title>
   <guid>http://fabiensanglard.net/bumpMapping/index.php</guid>
   <link>http://fabiensanglard.net/bumpMapping/index.php</link>
   <description></description>
   <pubDate>Wed, 4 Mar 2009 00:33:27 -0400</pubDate>
</item>	 
  
 </channel>
</rss>
    
