01 /*
02 *
03 * Created: Jun 7 2006
04 *
05 * Copyright (C) 1999-2000 Fabien Sanglard
06 *
07 * This program is free software; you can redistribute it and/or
08 * modify it under the terms of the GNU General Public License
09 * as published by the Free Software Foundation; either version 2
10 * of the License, or (at your option) any later version.
11 *
12 * This program is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 * GNU General Public License for more details.
16 *
17 * You should have received a copy of the GNU General Public License
18 * along with this program; if not, write to the Free Software
19 * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
20 */
21
22 package rtype.entity;
23
24 import org.lwjgl.opengl.GL11;
25
26 import rtype.Prototyp;
27 import rtype.Texture;
28
29 public abstract class AnimatedEntity extends Entity
30 {
31
32 protected Texture[] animationTextures;
33
34 public void init()
35 {
36 this.animationTextures = Prototyp.textureLoader.getAnimation(this.type);
37 this.original_width = animationTextures[0].getTextureWidth();
38 this.original_height = animationTextures[0].getTextureHeight();
39
40 }
41
42 public abstract void draw();
43
44 // This field set if player is charging a blast
45 public boolean displayAnimation;
46
47 // This field hold the blast charge..
48 protected float animationCursor;
49
50 protected float animationSpeed = 4.4f;
51
52
53 public void startAnimation()
54 {
55 this.displayAnimation = true;
56
57 }
58 public void stopAnimation()
59 {
60 this.displayAnimation = false;
61 this.animationCursor = 0;
62
63 }
64 }
|