Fabien Sanglard's non-blog

  




MyKaruga.

Learning 3D shot'em up.


The actual stuff



Try it !
Download source code


History


I've always been a huge fan of Ikaruga. Recently I was wondering if I would be able to code such an engine. This WIP is my (probably never ending) attempt for an answer.
For distribution reason, I used Java and LWJGL for the openGL part. I'm currently porting it to C++. Should be available soon.


Control


This game is better played with the Mouse



Screenshots


In case you wonder, the kanji on the right in each screenshot mean "Never give up"...