This is my personal website, you can find here most of the code and ideas I came up with during my extra-professional time.
ARTICLES
26/01/2020: Another World Polygons: GBA
19/01/2020: Another World Polygons: SNES
08/01/2020: Another World Polygons: Sega Genesis
04/01/2020: Another World Polygons: IBM PC
03/01/2020: Another World Polygons: Atari ST
02/01/2020: Another World Polygons: Amiga
01/01/2020: Another World Polygons
03/12/2019: Strike Commander: Frank Savage
28/10/2019: A trip down NBA Jam graphics pipeline
17/05/2019: Game Engine Black Books update
04/04/2019: The story of the 3dfx Voodoo 1
01/04/2019: The story of the Rendition V1000
28/12/2018: How DOOM fire was made
24/12/2018: Postcard sized path tracer
11/12/2018: Dreamcast Copy Protection Internals
10/12/2018: Black Book: DOOM
06/12/2018: Black Book: Wolfenstein 3D, 2nd Ed
23/09/2018: Bloated
07/09/2017: Game Engine Black Book PostMortem
29/08/2017: Floating Point Visually Explained
28/09/2017: FizzleFade
07/08/2017: Game Engine Black Book Release Date
10/08/2014: Let's compile like it's 1992
07/08/2014: Game Engine Black Books
10/06/2014: Trespasser CG Source Code Review
30/03/2014: GIT Source Code Review
12/03/2014: The Computer Graphics Library
13/02/2014: Good Algorithms books
22/01/2014: Reverse Engineering Strike Commander
07/10/2013: Learning Legendary Hardware
20/09/2013: Decyphering Business Card Raytracer
31/08/2013: More Doom III BFG Documentation
16/08/2013: Second Reality Code Review
14/06/2013: Prince Of Persia Code Review
23/05/2013: Doom3 BFG Code Review
14/02/2013: Duke Nukem 3D Code Review
15/01/2013: The best Tech books
25/12/2012: Game timers: Issues and solutions
31/07/2012: Oculus RIFT development
30/06/2012: Quake 3 Code Review
08/06/2012: Doom 3 Code Review
09/05/2012: Solving Kevin Mitnick Paperback
22/04/2012: Be A Donor
17/03/2012: SSD experience
23/02/2012: Shmup Android
23/12/2011: Another World Code Review
25/10/2011: Doom3 on Mac OS X
15/11/2011: Progressive playback
16/09/2011: Quake2 Code Review
08/09/2011: Solving Kevin Mitnick
15/07/2011: Hacker Monthly publication
30/06/2011: SHMUP Source Code
26/06/2011: Polygon Codec
28/04/2011: dEngine Source Code
21/02/2011: 60 fps videos from iPhone
02/02/2011: To become a C God
19/12/2010: SHMUP Lite
11/12/2010: Fillrate issues
19/10/2010: SHMUP
11/05/2010: Tracing the baseband
26/03/2010: Fluid saga continues...
01/02/2010: Doom iPhone Code review
13/01/2010: Doom Source Code review
31/12/2009: Assembly with Mac OS X
03/12/2009: Apple Tech Talk 2009
19/10/2009: iPhone 3D engine
14/10/2009: Armadillo Space
20/04/2009: Wolfenstein 3D for iPhone code review
15/04/2009: Fluide
19/03/2009: Bumping Hell
09/03/2009: Quake code review
14/02/2009: Soft shadows VSM
14/02/2009: Soft shadows PCF
14/02/2008: Shadow Mapping
25/11/2008: Light scattering
19/10/2008: Never Give Up
10/08/2008: Java OBJ Loader
06/06/2008: Prototyp
10/03/2008: RayTracing
09/03/2008: Water
08/03/2008: Tunnel