Strike Commander: Playing it again
Strike Commander rewrite has started. The full source code can be found
on GitHub:
git clone https://github.com/fabiensanglard/libRealSpace.
TABLE OF CONTENT :
Part 1: Introduction
Part 2: Game Architecture
Part 3: Reverse Engineer Assets
Part 4: Play the game again
Part 5: Oculus Rift
Part 6: Epilogue
Engine
Jets/Objects
Menus
Map Viewer
Graphic Format
Animation Viewer
Midgame Viewer
Nothing :( ! My big hope was that it was using a VM ala SCUMM.
This part is performed by OPTTEST.EXE
Palettes
The palette effects may be hard to replicate: When a pilot takes too many Gs, the vision turns to grey (before dark is more G are added).
This was accomplished by interpolating between palettes. A shader may do the trick:
Next
Adding Oculus Rift Virtual Reality Support