Jan 22th, 2014

Strike Commander: Epilogue

What happened since...


TABLE OF CONTENT :

Part 1: Introduction
Part 2: Game Architecture
Part 3: Reverse Engineer Assets
Part 4: Play the game again
Part 5: Oculus Rift
Part 6: Epilogue

April 2023

The Oculus phase never started since the team I was trying to build never reached critical mass. The member count remained stuck at one for many years. However, in 2022/2023, two developers forked librealspace and added many features.

  • Suport for cinematics, adventure sequence, audio, and many more by Pierre Clement
  • Support for OBJs in maps, cockpit, HUD, and flight model by Remi leonard.

September 2024

Holy, Remi Leonard has kept busy. He has managed to understand that the mission system is based on a VM. He has also figure the musics. And the VR cockpit! See for yourself.

Remi even has the Golden Gate rendering properly!

The quest continues

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